/** * Easing. * * Move the mouse across the screen and the symbol will follow. * Between drawing each frame of the animation, the program * calculates the difference between the position of the * symbol and the cursor. If the distance is larger than * 1 pixel, the symbol moves part of the distance (0.05) from its * current position toward the cursor. */ float x; float y; float targetX, targetY; float easing = 0.05; void setup() { size(200, 200); smooth(); noStroke(); } void draw() { background( 51 ); targetX = mouseX; float dx = mouseX - x; if(abs(dx) > 1) { x += dx * easing; } targetY = mouseY; float dy = mouseY - y; if(abs(dy) > 1) { y += dy * easing; } ellipse(x, y, 33, 33); }