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graphic-processing-site-examples-Basics-Math-Distance1D-Distance1D.pde / pde



  
Distance 1D. Move the mouse left and right to control the speed and direction of the moving shapes.

  
   
  int thin = 8;
  int thick = 36;
  float xpos1 = 134.0;
  float xpos2 = 44.0;
  float xpos3 = 58.0;
  float xpos4 = 120.0;
  
  void setup() 
  {
    size(200, 200);
    noStroke();
    frameRate(60);
  }
  
  void draw() 
  {
    background(0);
    
    float mx = mouseX * 0.4 - width/5.0;
    
    fill(102);
    rect(xpos2, 0, thick, height/2);
    fill(204);
    rect(xpos1, 0, thin, height/2);
    fill(102);
    rect(xpos4, height/2, thick, height/2);
    fill(204);
    rect(xpos3, height/2, thin, height/2);
          
    xpos1 += mx/16;
    xpos2 += mx/64;
    xpos3 -= mx/16;
    xpos4 -= mx/64;
    
    if(xpos1 < -thin)  { xpos1 =  width; }
    if(xpos1 >  width) { xpos1 = -thin; }
    if(xpos2 < -thick) { xpos2 =  width; }
    if(xpos2 >  width) { xpos2 = -thick; }
    if(xpos3 < -thin)  { xpos3 =  width; }
    if(xpos3 >  width) { xpos3 = -thin; }
    if(xpos4 < -thick) { xpos4 =  width; }
    if(xpos4 >  width) { xpos4 = -thick; }
  }
  
  


(C) Æliens 20/2/2008

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