topical media & game development
graphic-processing-site-examples-Basics-Objects-Neighborhood-Neighborhood.pde / pde
Neighborhood (OOP Example)
By Ira Greenberg
Draw a neighborhood of houses using
Door, Window, Roof and House classes.
Good example of class composition, with component
Door, Window, Roof class references encapsulated
within House class. This arrangement allows
House class to handle placement and sizing of
its components, while still allowing user
customization of the individual components.
void setup(){
size(200, 200);
background(190);
smooth();
// Ground plane
int groundHeight = 10;
fill(0);
rect(0, height-groundHeight, width, groundHeight);
fill(255);
// Center the houses
translate(12, 0);
// Houses
Door door1 = new Door(20, 40);
Window window1 = new Window(50, 62, false, Window.DOUBLE);
Roof roof1 = new Roof(Roof.DOME);
House house1 = new House(75, 75, door1, window1, roof1, House.MIDDLE_DOOR);
house1.drawHouse(0, height-groundHeight-house1.h, true);
Door door2 = new Door(20, 40);
Window window2 = new Window(50, 62, true, Window.QUAD);
Roof roof2 = new Roof(Roof.GAMBREL);
House house2 = new House(100, 60, door2, window2, roof2, House.LEFT_DOOR);
house2.drawHouse(house1.x + house1.w, height-groundHeight-house2.h, true);
}
class Door{
//door properties
int x;
int y;
int w;
int h;
// for knob
int knobLoc = 1;
//constants
final static int RT = 0;
final static int LFT = 1;
// constructor
Door(int w, int h){
this.w = w;
this.h = h;
}
// draw the door
void drawDoor(int x, int y) {
rect(x, y, w, h);
int knobsize = w/10;
if (knobLoc == 0){
//right side
ellipse(x+w-knobsize, y+h/2, knobsize, knobsize);
}
else {
//left side
ellipse(x+knobsize, y+h/2, knobsize, knobsize);
}
}
// set knob position
void setKnob(int knobLoc){
this. knobLoc = knobLoc;
}
}
class Window{
//window properties
int x;
int y;
int w;
int h;
// customized features
boolean hasSash = false;
// single, double, quad pane
int style = 0;
//constants
final static int SINGLE = 0;
final static int DOUBLE = 1;
final static int QUAD = 2;
// constructor 1
Window(int w, int h){
this.w = w;
this.h = h;
}
// constructor 2
Window(int w, int h, int style){
this.w = w;
this.h = h;
this.style = style;
}
// constructor 3
Window(int w, int h, boolean hasSash, int style){
this.w = w;
this.h = h;
this.hasSash = hasSash;
this.style = style;
}
// draw the window
void drawWindow(int x, int y) {
//local variables
int margin = 0;
int winHt = 0;
int winWdth = 0;
if (hasSash){
margin = w/15;
}
switch(style){
case 0:
//outer window (sash)
rect(x, y, w, h);
//inner window
rect(x+margin, y+margin, w-margin*2, h-margin*2);
break;
case 1:
winHt = (h-margin*3)/2;
//outer window (sash)
rect(x, y, w, h);
//inner window (top)
rect(x+margin, y+margin, w-margin*2, winHt);
//inner windows (bottom)
rect(x+margin, y+winHt+margin*2, w-margin*2, winHt);
break;
case 2:
winWdth = (w-margin*3)/2;
winHt = (h-margin*3)/2;
//outer window (sash)
rect(x, y, w, h);
//inner window (top-left)
rect(x+margin, y+margin, winWdth, winHt);
//inner window (top-right)
rect(x+winWdth+margin*2, y+margin, winWdth, winHt);
//inner windows (bottom-left)
rect(x+margin, y+winHt+margin*2, winWdth, winHt);
//inner windows (bottom-right)
rect(x+winWdth+margin*2, y+winHt+margin*2, winWdth, winHt);
break;
}
}
// set window style (number of panes)
void setStyle(int style){
this.style = style;
}
}
class Roof{
//roof properties
int x;
int y;
int w;
int h;
// roof style
int style = 0;
//constants
final static int CATHEDRAL = 0;
final static int GAMBREL = 1;
final static int DOME = 2;
// default constructor
Roof(){
}
// constructor 2
Roof(int style){
this.style = style;
}
// draw the roof
void drawRoof(int x, int y, int w, int h) {
switch(style){
case 0:
beginShape();
vertex(x, y);
vertex(x+w/2, y-h/3);
vertex(x+w, y);
endShape(CLOSE);
break;
case 1:
beginShape();
vertex(x, y);
vertex(x+w/7, y-h/4);
vertex(x+w/2, y-h/2);
vertex(x+(w-w/7), y-h/4);
vertex(x+w, y);
endShape(CLOSE);
break;
case 2:
ellipseMode(CORNER);
arc(x, y-h/2, w, h, PI, TWO_PI);
line(x, y, x+w, y);
break;
}
}
// set roof style
void setStyle(int style){
this.style = style;
}
}
class House{
//house properties
int x;
int y;
int w;
int h;
//component reference variables
Door door;
Window window;
Roof roof;
//optional autosize variable
boolean AutoSizeComponents = false;
//door placement
int doorLoc = 0;
//constants
final static int MIDDLE_DOOR = 0;
final static int LEFT_DOOR = 1;
final static int RIGHT_DOOR = 2;
//constructor
House(int w, int h, Door door, Window window, Roof roof, int doorLoc) {
this.w = w;
this.h = h;
this.door = door;
this.window = window;
this.roof = roof;
this.doorLoc = doorLoc;
}
void drawHouse(int x, int y, boolean AutoSizeComponents) {
this.x = x;
this.y =y;
this.AutoSizeComponents = AutoSizeComponents;
//automatically sizes doors and windows
if(AutoSizeComponents){
//autosize door
door.h = h/4;
door.w = door.h/2;
//autosize windows
window.h = h/3;
window.w = window.h/2;
}
// draw bldg block
rect(x, y, w, h);
// draw door
switch(doorLoc){
case 0:
door.drawDoor(x+w/2-door.w/2, y+h-door.h);
break;
case 1:
door.drawDoor(x+w/8, y+h-door.h);
break;
case 2:
door.drawDoor(x+w-w/8-door.w, y+h-door.h);
break;
}
// draw windows
int windowMargin = (w-window.w*2)/3;
window.drawWindow(x+windowMargin, y+h/6);
window.drawWindow(x+windowMargin*2+window.w, y+h/6);
// draw roof
roof.drawRoof(x, y, w, h);
}
// catch drawHouse method without boolean argument
void drawHouse(int x, int y){
// recall with required 3rd argument
drawHouse(x, y, false);
}
}
(C) Æliens
20/2/2008
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