topical media & game development

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graphic-processing-site-examples-Basics-Typography-Letters-Letters.pde / pde



  
Letters. Draws letters to the screen. This requires loading a font, setting the font, and then drawing the letters.

  
  
  PFont fontA;
  
  void setup() 
  {
    size(200, 200);
    background(0);
    // Load the font. Fonts must be placed within the data 
    // directory of your sketch. A font must first be created
    // using the 'Create Font...' option in the Tools menu.
    fontA = loadFont("CourierNew36.vlw");
    textAlign(CENTER);
  
    // Set the font and its size (in units of pixels)
    textFont(fontA, 32);
  
    // Only draw once
    noLoop();
  } 
  
  void draw() 
  {
    // Set the gray value of the letters
    fill(255);
  
    // Set the left and top margin
    int margin = 6;
    int gap = 30;
    translate(margin*1.5, margin*2);
  
    // Create a matrix of letterforms
    int counter = 0;
    for(int i=0; i<margin; i++) {
      for(int j=0; j<margin; j++) {
        char letter;
  
        // Select the letter
        int count = 65+(i*margin)+j;
        if(count <= 90) {
          letter = char(65+counter);
          if(letter == 'A' || letter == 'E' || letter == 'I' || 
            letter == 'O' || letter == 'U') {
            fill(204, 204, 0);
          } 
          else {
            fill(255);
          }
        } 
        else {
          fill(153);
          letter = char(48+counter);
        }
  
        // Draw the letter to the screen
        text(letter, 15+j*gap, 20+i*gap);
  
        // Increment the counter
        counter++;
        if(counter >= 26) {
          counter = 0;
        }
      }
    }
  }
  
  


(C) Æliens 20/2/2008

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