/** * Band Pass Filter * by Damien Di Fede. * * This sketch demonstrates how to use the BandPass effect. * Move the mouse left and right to change the frequency of the pass band. * Move the mouse up and down to change the band width of the pass band. */ import ddf.minim.*; import ddf.minim.effects.*; Minim minim; AudioPlayer groove; BandPass bpf; void setup() { size(512, 200, P3D); minim = new Minim(this); groove = minim.loadFile("groove.mp3"); groove.loop(); // make a band pass filter with a center frequency of 440 Hz and a bandwidth of 20 Hz // the third argument is the sample rate of the audio that will be filtered // it is required to correctly compute values used by the filter bpf = new BandPass(440, 20, groove.sampleRate()); groove.addEffect(bpf); } void draw() { background(0); stroke(255); // draw the waveforms // the values returned by left.get() and right.get() will be between -1 and 1, // so we need to scale them up to see the waveform for(int i = 0; i < groove.right.size()-1; i++) { float x1 = map(i, 0, groove.bufferSize(), 0, width); float x2 = map(i+1, 0, groove.bufferSize(), 0, width); line(x1, height/4 - groove.left.get(i)*50, x2, height/4 - groove.left.get(i+1)*50); line(x1, 3*height/4 - groove.right.get(i)*50, x2, 3*height/4 - groove.right.get(i+1)*50); } // draw a rectangle to represent the pass band noStroke(); fill(255, 0, 0, 60); rect(mouseX - bpf.getBandWidth()/20, 0, bpf.getBandWidth()/10, height); } void mouseMoved() { // map the mouse position to the range [100, 10000], an arbitrary range of passBand frequencies float passBand = map(mouseX, 0, width, 100, 2000); bpf.setFreq(passBand); float bandWidth = map(mouseY, 0, height, 50, 500); bpf.setBandWidth(bandWidth); // prints the new values of the coefficients in the console bpf.printCoeff(); } void stop() { // always close Minim audio classes when you finish with them groove.close(); // always stop Minim before exiting minim.stop(); super.stop(); }