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graphic-processing-site-examples-Libraries-Minim--Sound--LoadFile-LoadFile.pde / pde



  
Load File by Damien Di Fede. This sketch demonstrates how to use the <code>loadFile</code> method of <code>Minim</code>. The <code>loadFile</code> method allows you to specify the file you want to load with a <code>String</code> and optionally specify what you want the buffer size of the returned <code>AudioPlayer</code> to be. If you don't specify a buffer size, the returned player will have a buffer size of 1024. Minim is able to play wav files, au files, aif files, snd files, and mp3 files. When you call <code>loadFile</code>, if you just specify the filename it will try to load the file from the data folder of your sketch. However, you can also specify an absolute path (such as "C:\foo\bar\thing.wav") and the file will be loaded from that location (keep in mind that won't work from an applet). You can also specify a URL (such as "http://www.mysite.com/mp3/song.mp3") but keep in mind that if you run the sketch as an applet you may run in to security restrictions if the applet is not on the same domain as the file you want to load. You can get around the restriction by signing the applet. Before you exit your sketch make sure you call the <code>close</code> method of any <code>AudioPlayer</code>'s you have received from <code>loadFile</code>, followed by the <code>stop</code> method of <code>Minim</code>.

  
  
  import ddf.minim.*;
  
  AudioPlayer player;
  Minim minim;
  
  void setup()
  {
    size(512, 200, P3D);
  
    minim = new Minim(this);
    
    // load a file, give the AudioPlayer buffers that are 1024 samples long
    // player = minim.loadFile("groove.mp3");
    
    // load a file, give the AudioPlayer buffers that are 2048 samples long
    player = minim.loadFile("groove.mp3", 2048);
    // play the file
    player.play();
  }
  
  void draw()
  {
    background(0);
    stroke(255);
    // draw the waveforms
    // the values returned by left.get() and right.get() will be between -1 and 1,
    // so we need to scale them up to see the waveform
    // note that if the file is MONO, left.get() and right.get() will return the same value
    for(int i = 0; i < player.left.size()-1; i++)
    {
      line(i, 50 + player.left.get(i)*50, i+1, 50 + player.left.get(i+1)*50);
      line(i, 150 + player.right.get(i)*50, i+1, 150 + player.right.get(i+1)*50);
    }
  }
  
  void stop()
  {
    // always close Minim audio classes when you are done with them
    player.close();
    minim.stop();
    
    super.stop();
  }
  


(C) Æliens 20/2/2008

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