topical media & game development
graphic-processing-site-examples-Libraries-Minim--Sound--UserDefinedEffect-UserDefinedEffect.pde / pde
User Defined Effect
by Damien Di Fede.
This sketch demonstrates how to write your own AudioEffect.
See NoiseEffect.pde for the implementation.
import ddf.minim.*;
import ddf.minim.effects.*;
Minim minim;
AudioPlayer groove;
ReverseEffect reffect;
void setup()
{
size(512, 200, P3D);
minim = new Minim(this);
// try changing the buffer size to see how it changes the effect
groove = minim.loadFile("groove.mp3", 2048);
groove.loop();
reffect = new ReverseEffect();
groove.addEffect(reffect);
}
void draw()
{
background(0);
stroke(255);
// we multiply the values returned by get by 50 so we can see the waveform
for ( int i = 0; i < groove.bufferSize() - 1; i++ )
{
float x1 = map(i, 0, groove.bufferSize(), 0, width);
float x2 = map(i+1, 0, groove.bufferSize(), 0, width);
line(x1, height/4 - groove.left.get(i)*50, x2, height/4 - groove.left.get(i+1)*50);
line(x1, 3*height/4 - groove.right.get(i)*50, x2, 3*height/4 - groove.right.get(i+1)*50);
}
}
void stop()
{
// always close Minim audio classes when you finish with them
groove.close();
// always stop Minim before exiting
minim.stop();
super.stop();
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
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