topical media & game development
graphic-processing-site-examples-Libraries-Video--Capture--GettingStartedCapture-applet-GettingStartedCapture.pde / pde
Getting Started with Capture.
Reading and displaying an image from an attached Capture device.
import processing.video.*;
Capture cam;
void setup() {
size(640, 480);
// If no device is specified, will just use the default.
cam = new Capture(this, 320, 240);
// To use another device (i.e. if the default device causes an error),
// list all available capture devices to the console to find your camera.
//String[] devices = Capture.list();
//println(devices);
// Change devices[0] to the proper index for your camera.
//cam = new Capture(this, width, height, devices[0]);
// Opens the settings page for this capture device.
//camera.settings();
}
void draw() {
if (cam.available() == true) {
cam.read();
image(cam, 160, 100);
// The following does the same, and is faster when just drawing the image
// without any additional resizing, transformations, or tint.
//set(160, 100, cam);
}
}
(C) Æliens
20/2/2008
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