topical media & game development
graphic-processing-site-examples-Topics-Cellular-Automata-Wolfram-Wolfram.pde / pde
Wolfram Cellular Automata
by Daniel Shiffman.
Simple demonstration of a Wolfram 1-dimensional cellular automata
When the system reaches bottom of the window, it restarts with a new ruleset
Mouse click restarts as well.
CA ca; // An instance object to describe the Wolfram basic Cellular Automata
void setup() {
size(640, 360, P2D);
frameRate(30);
background(0);
int[] ruleset = {0,1,0,1,1,0,1,0}; // An initial rule system
ca = new CA(ruleset); // Initialize CA
}
void draw() {
ca.render(); // Draw the CA
ca.generate(); // Generate the next level
if (ca.finished()) { // If we're done, clear the screen, pick a new ruleset and restart
background(0);
ca.randomize();
ca.restart();
}
}
void mousePressed() {
background(0);
ca.randomize();
ca.restart();
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.