topical media & game development
graphic-processing-site-examples-Topics-Simulate-MultipleParticleSystems-MultipleParticleSystems.pde / pde
Multiple Particle Systems
by Daniel Shiffman.
Click the mouse to generate a burst of particles
at mouse location.
Each burst is one instance of a particle system
with Particles and CrazyParticles (a subclass of Particle)
Note use of Inheritance and Polymorphism here.
ArrayList psystems;
void setup() {
size(640, 360);
colorMode(RGB, 255, 255, 255, 100);
psystems = new ArrayList();
smooth();
}
void draw() {
background(0);
// Cycle through all particle systems, run them and delete old ones
for (int i = psystems.size()-1; i >= 0; i--) {
ParticleSystem psys = (ParticleSystem) psystems.get(i);
psys.run();
if (psys.dead()) {
psystems.remove(i);
}
}
}
// When the mouse is pressed, add a new particle system
void mousePressed() {
psystems.add(new ParticleSystem(int(random(5,25)),new PVector(mouseX,mouseY)));
}
(C) Æliens
20/2/2008
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