topical media & game development

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graphic-processing-site-examples-Topics-Simulate-SimpleParticleSystem-SimpleParticleSystem.pde / pde



  
Simple Particle System by Daniel Shiffman. Particles are generated each cycle through draw(), fall with gravity and fade out over time A ParticleSystem object manages a variable size (ArrayList) list of particles.

  
   
  ParticleSystem ps;
  
  void setup() {
    size(640, 360);
    colorMode(RGB, 255, 255, 255, 100);
    ps = new ParticleSystem(1, new PVector(width/2,height/2,0));
    smooth();
  }
  
  void draw() {
    background(0);
    ps.run();
    ps.addParticle(mouseX,mouseY);
  }
  
  


(C) Æliens 20/2/2008

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