media @ VU
serious.ref
\%K Simulate Eliëns et al. (1996)
\%A <rm>Eliëns A., Niessink F., Schönhage S.P.C.</rm>
\%T van Ossenbruggen J.R., Nash P. (1996). <em><a href=http://www.cs.vu.nl/~eliens/online/papers/bpsim/contents.html>Support for BPR -- simulation, hypermedia and the Web</a></em>
\%O In <em>Proc. Euromedia\'96</em>, Euromedia, London 1996
\%K Platform Eliëns et al. (2002)
\%A <rm>Eliëns A., Huang Z., and Visser C. (2002)</rm>
\%T <em>A platform for Embodied Conversational Agents based on Distributed Logic Programming</em>
\%O In <em>Proc. Workshop AAMAS'02</em>, Bologna 17/7/2002
\%K VULife Eliëns and Bhikharie (2006)
\%A <rm>Eliëns A. and S.V. Bhikharie (2006</rm>
\%T <em>Game @ VU -- developing a masterclass for high-school students using the Half-Life 2 SDK</em>
\%O In <em>Proc. GAME'ON-NA'2006</em>
\%K HalfReal Juul (2005)
\%A <rm>Juul J. (2005)</rm>
\%T <em>Half Real -- Video Games between Real Rules and Fictional Worlds</em>
\%O MIT Press
\%K Semiotics Kress and van Leeuwen (1996)
\%A <rm>Kress G. and van Leeuwen T. (1996)</rm>
\%T <em>Reading Images: The Grammar of Visual Design</em>
\%O Routledge
\%K Control Van Houten and Verbraeck (2006)
\%A <rm>Van Houten S-P. and Verbraeck A. (2006)</rm>
\%T <em>Controlling simulation games through rule-based scenarios</em>
\%O In <em>Proc. Winter Simulation Conference</em>, Perrone L.F., Wieland F.P, Liu J. Lawson B.G., Nico D.M. and Fujimoto R.M. eds.
\%K ASL Pols and Meijer-Veldman (2006)
\%A <rm>Pols van der R. and Meijer-Veldman E. (2006)</rm>
\%T <em>ASL, second generation application management</em>
\%O aslfoundation.org
\%K Ultimate Sherrod (2006)
\%A <rm>Sherrod A. (2006)</rm>
\%T <em>Ultimate Game Programming with DirectX</em>
\%O Charles River Media
\%K Gadgets Schönhage et al. (2000)
\%A <rm>Schönhage, B., van Ballegooij, A., Eliëns, A. (2000)</rm>
\%T <em>3D gadgets for business process visualizations</em>
\%O In <em>Proc. Web3D Symposium</em>, pp. 131-138, Monterey CA, USA
\%K GameDesign Schuytema (2007)
\%A <rm>Schuytema P. (2007)</rm>
\%T <em>Game Design: A Practical Approach</em>
\%O Charles River Media
(C) A. Eliëns
21/5/2007
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.