media @ VU
[] readme course preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthoughts appendix references examples resources _

talk show tell print

serious.ref



  
  \%K Simulate Eliëns et al. (1996)
  \%A <rm>Eliëns A., Niessink F., Schönhage S.P.C.</rm>
  \%T van Ossenbruggen J.R., Nash P. (1996). <em><a href=http://www.cs.vu.nl/~eliens/online/papers/bpsim/contents.html>Support for BPR -- simulation, hypermedia and the Web</a></em>
  \%O In <em>Proc. Euromedia\'96</em>, Euromedia, London 1996
  
  \%K Platform Eliëns et al. (2002)
  \%A <rm>Eliëns A., Huang Z., and Visser C. (2002)</rm>
  \%T <em>A platform for Embodied Conversational Agents based on Distributed Logic Programming</em>
  \%O In <em>Proc. Workshop AAMAS'02</em>, Bologna 17/7/2002 
  
  \%K VULife Eliëns and Bhikharie (2006)
  \%A <rm>Eliëns A. and S.V. Bhikharie (2006</rm>
  \%T <em>Game @ VU -- developing a masterclass for high-school students using the Half-Life 2 SDK</em>
  \%O In <em>Proc. GAME'ON-NA'2006</em> 
  
  \%K HalfReal Juul (2005)
  \%A <rm>Juul J. (2005)</rm>
  \%T <em>Half Real -- Video Games between Real Rules and Fictional Worlds</em>
  \%O MIT Press 
  
  \%K Semiotics Kress and van Leeuwen (1996)
  \%A <rm>Kress G. and van Leeuwen T. (1996)</rm>
  \%T <em>Reading Images: The Grammar of Visual Design</em>
  \%O Routledge 
  
  \%K Control Van Houten and Verbraeck (2006)
  \%A <rm>Van Houten S-P. and Verbraeck A. (2006)</rm>
  \%T <em>Controlling simulation games through rule-based scenarios</em>
  \%O In <em>Proc. Winter Simulation Conference</em>, Perrone L.F., Wieland F.P, Liu J. Lawson B.G., Nico D.M. and Fujimoto R.M. eds. 
  
  \%K ASL Pols and Meijer-Veldman (2006)
  \%A <rm>Pols van der R. and Meijer-Veldman E. (2006)</rm>
  \%T <em>ASL, second generation application management</em>
  \%O aslfoundation.org
  
  \%K Ultimate Sherrod (2006)
  \%A <rm>Sherrod A. (2006)</rm>
  \%T <em>Ultimate Game Programming with DirectX</em>
  \%O Charles River Media 
  
  \%K Gadgets Schönhage et al. (2000)
  \%A <rm>Schönhage, B., van Ballegooij, A., Eliëns, A. (2000)</rm>
  \%T <em>3D gadgets for business process visualizations</em>
  \%O In <em>Proc. Web3D Symposium</em>, pp. 131-138, Monterey CA, USA
  
  \%K GameDesign Schuytema (2007)
  \%A <rm>Schuytema P. (2007)</rm>
  \%T <em>Game Design: A Practical Approach</em>
  \%O Charles River Media 
  
  


(C) A. Eliëns 21/5/2007

You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.