multimedia casus

The assignment in the multimedia casus is to develop a virtual environment for some cultural or governemental institute or company.

The practicum takes the form a stage, in which external supervision plays an important role.

In the multimedia casus, techniques learned in previous courses (see the afterthoughts) will be applied to create the application.

At the start of the course the actual assignment will be determined.

Examples of possible assignments are: the development of a virtual exposition hall for the Dutch Royal Museum of the Arts, a virtual city square, which gives information about both the present and the past, a virtual shop, with online buying facilities, or an online broker, which offers facilities for inspecting houses.

Given an information space, create a VR that resolves the duality between information and presentation, using intelligent multimedia technology. The VR must offer access to all relevant information entities, organized in a suitable spatial layout, and must allow for presentations from a variety of perspectives, making full use of graphical and rich media facilities.

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front page of the INCCA website

INCCA


In 1999, a group of eleven international modern art museums and related institutions applied to the European Commission (Raphael Programme) under the umbrella International Network for the Conservation of Contemporary Art (INCCA). The INCCA project was accepted and work started in January 2000 led by the organiser, the ICN (Netherlands Institute for Cultural Heritage) and the co-organiser, Tate, London.

objectives


INCCA's most important set of objectives, which are closely interlinked, focuses on the building of a website with underlying databases that will facilitate the exchange of professional knowledge and information. Furthermore, INCCA partners are involved in a collective effort to gather information directly from artists.

mission


INCCA's guiding mission is to collect, share and preserve knowledge needed for the conservation of modern and contemporary art.

checklist


judgement


deliverables


schedule

  1. project organisation
  2. project definition
  3. planning and design
  4. construction and development
  5. integration and delivery
  6. presentation and archiving

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physical control cubehead-mounted display

application areametaphorfamiliar knowledge
operating environmentdesktopoffice tasks
spreadsheetsledger sheetcolumnar table
object-oriented environmentphysical worldreal world
hypertextnotecardsorganization of text
learning environmenttraveltours, guides, movement
file storagepilescategorizing
multimedia environmentsroomsspatial structures
cooperative workmulti-agentstravel agents, servants

interaction styles