10

application development

learn the craft, break through the magic of engineering

digital convergence

learning objectives

After reading this chapter you should be able to discuss the multimedia development process, to indicate the need for information system support in the cultural heritage domain, to characterize the notion of digital dossier, to provide solutions for navigating complex information spaces, and to discuss the data representation issues involved.

As you gather from reading this book, the field of multimedia is widely divergent. However, when you develop a multimedia application, you will find that all topics treated so far will become relevant. There will be a need to mix multiple media formats. You will have to find suitable codecs for your video. You will be asked whether search is possible. And, not the least important, you will have to balance navigation and presentation.

This chapter is based on the work we, that is my students, have been doing in the domain of cultural heritage. In the first section, we will introduce the notion of digital dossier and outline our general approach. We will then in section 2 look at some examples, and describe how we deploy concept graphs as a universal navigation tool for complex information spaces. Finally, in section 3, we will explore the options for presenting multimedia material and discuss the design issues as well as the technical issues that have arisen in the course of our work.

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multimedia casus

The assignment in the multimedia casus is to develop a virtual environment for some cultural or governemental institute or company.

The practicum takes the form a stage, in which external supervision plays an important role.

In the multimedia casus, techniques learned in previous courses (see the afterthoughts) will be applied to create the application.

At the start of the course the actual assignment will be determined.

Examples of possible assignments are: the development of a virtual exposition hall for the Dutch Royal Museum of the Arts, a virtual city square, which gives information about both the present and the past, a virtual shop, with online buying facilities, or an online broker, which offers facilities for inspecting houses.

Given an information space, create a VR that resolves the duality between information and presentation, using intelligent multimedia technology. The VR must offer access to all relevant information entities, organized in a suitable spatial layout, and must allow for presentations from a variety of perspectives, making full use of graphical and rich media facilities.

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front page of the INCCA website

INCCA


In 1999, a group of eleven international modern art museums and related institutions applied to the European Commission (Raphael Programme) under the umbrella International Network for the Conservation of Contemporary Art (INCCA). The INCCA project was accepted and work started in January 2000 led by the organiser, the ICN (Netherlands Institute for Cultural Heritage) and the co-organiser, Tate, London.

objectives


INCCA's most important set of objectives, which are closely interlinked, focuses on the building of a website with underlying databases that will facilitate the exchange of professional knowledge and information. Furthermore, INCCA partners are involved in a collective effort to gather information directly from artists.

mission


INCCA's guiding mission is to collect, share and preserve knowledge needed for the conservation of modern and contemporary art.

checklist


judgement


deliverables


schedule

  1. project organisation
  2. project definition
  3. planning and design
  4. construction and development
  5. integration and delivery
  6. presentation and archiving

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physical control cubehead-mounted display

application areametaphorfamiliar knowledge
operating environmentdesktopoffice tasks
spreadsheetsledger sheetcolumnar table
object-oriented environmentphysical worldreal world
hypertextnotecardsorganization of text
learning environmenttraveltours, guides, movement
file storagepilescategorizing
multimedia environmentsroomsspatial structures
cooperative workmulti-agentstravel agents, servants

interaction styles


digital dossier

Create a VR that realizes a digital dossier for a work of a particular artist. A digital dossier represents the information that is available for a particular work of art, or a collection of works, of a particular artist. The digital dossier should be multimedia-enhanced, that is include photographs, audio and other multimedia material in a compelling manner.

Webster New World Dictionary


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main nodeinterviews

everything must be highly intertwinkled

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presentation of video clips from Marina Abramovic

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Reconstruction of Terra della Dea Madre in VRML.

style issues


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no lighthalf lightfull light

user-centered design methods


field studies, user requirement analysis, iterative design, usability evaluation, task analysis, focus groups, formal/heuristic analysis, user interviews, prototype (without user testing), surveys, informal expert review, card sorting, participatory design

usability evaluation


task world ontology


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next generation dossier(s)


  1. adaptation of representation to Dublin Core (+ annotation needed for presentation)
  2. XML-based content management, with php forms (extending what we have now)
  3. there should also be a possibility to present the information and material in a 'plain' web format
  4. as well as in (a new version of) 3D dossiers
  5. we should think about the proper presentation parameters.

structures


concept graph



  Information {
   informationNodes [
    GroupNode {
  	ID "MAIN"
  	shortName "Main"
  	longName "Main"
  	urlModel "models/conceptGraph/main/modelMain.wrl"
  	description [ "Central information node" ]
  	connectedNodesIDs [ "ARTWORKS", "KEYWORDS", 
  	                         "INTERVIEWS", "REPORT" ]
  	}
    GroupNode {
  	shortName "Artworks"
  	longName "Artworks"
  	description [ "Node that connects to all the artworks" ]
  	ID "ARTWORKS"
  	connectedNodesIDs [ "MAIN", "TRANSITORY", 
  	              "ULAY", "VIDEOINSTALLATION", "ABRAMOVIC" ]
  	urlModel "models/conceptGraph/artworks/artworksGroup.wrl"
  	}
  	## ...
   ]
  }
  


  Artwork {
    shortName "Terra degla Dea Madre"
    longName "Terra degla Dea Madre"
    description ["15:40 min, colour, sound."]
    ID "AV24"
    connectedNodesIDs ["VIDEOINSTALLATION", "DTV24", 
               "TTV24", "PV24", "CV24", "VV24", "G0"]
    urlPreviewImage "images/previewImages/AV24.jpg"
    widthPreviewImage 479
    heightPreviewImage 349
  }
  


  Video {
    ID "CV24"
    shortName "Interview clip Terra degla Dea Madre"
    longName "Interview clip showing Terra degla Dea Madre"
    url "interviewclips/interview_terra_degla.avi"
    width 320
    height 360
    urlPreviewImage "images/previewImages/interview_terra_degla.jpg"
    widthPreviewImage 320
    heightPreviewImage 240
    description [""]
    connectedNodesIDs ["CLIP", "AV24"]
  }
  


  TextItem {
    shortName "Instruction"
    longName "Green Dragon Lying instructions for the public."
    description ["Text explaining the way the public has to interact with the artwork."]
    ID "ITO05"
    connectedNodesIDs ["AO05", "INTERACTION"]
    url "text/AO05_instruction.txt"
  }
  

Dublin Core


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location of Tower of Babel project

I-GUARD


Contemporary art is an intrinsic part of our cultural heritage. Installations, performances, video and other forms of media art, as for example web art, have the interest of a small group of adherents, but are in comparison with more traditional art forms, far more difficult to present to a general audience. Another problem presents itself, due to the type of materials used and the context-specific aspects of these art forms, in the conservation of the works.

In our research we address the issue of providing access to these contemporary art forms from a wide variety of perspectives, ranging from the interested layman to the expert that has to deal with archiving, conserving and the possible re-installation of the art works.

intelligent guidance


digital dossier(s)


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outside view of Tower of Babel project

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Inside view of Tower of Babel project.

(new) media art


frame(s) of reference


It is one of the most important formal qualities of film that every object that is reproduced appears simultaneously in two entirely different frames of reference, namely the two-dimensional and the three-dimensional, and that as one identical object it fulfills two different functions in the two contexts.

rules vs fiction


Game fiction is ambiguous, optional and imagined by the player in uncontrollable and unpredictable ways, but the emphasis on fictional worlds may be the strongest innovation of the video game.

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10. application development

concepts


technology


projects & further reading

As a project, develop a data format for text, images and video in XML, and implement stylesheets in XSLT to convert the format for display, for example in HTML frames or using SMIL.

You may further explore the formulation of criteria for selecting software and tool support for developing multimedia applications.

For further reading I suggest, apart from the manuals and learning materials that come with your tools, to study example projects and in particular the workflow, that is the dependencies between stages in the production, as for example explained in  [Effects].

the artwork

  1. website of Montevideo Collection Catalogue. To avoid being parochial here, I should also mention similar institutes abroad, such as Electronic Arts Intermix from New York, USA, and LUX, from London, UK.
  2. website of INCCA.
  3. tangible virtual museum -- from  [Tangible], see section 10.1.
  4. digital dossier -- concept graph for abramovic dossier, see section 10.2.
  5. digital dossier -- presentation gadget in abramovic dossier, with video of Relation in Time, with Ulay.
  6. digital dossier -- installation Terra dea degli madre, as 3D model.
  7. conservator's studio -- Self-Portrait with Braid, see section 10.2
  8. diagram -- task world ontology,  [Euterpe].
  9. tower of babel -- location where the event took place, see below.
  10. tower of babel -- projection of tower of babel project, see section 10.3, submitted by Katelijne Arts. The project is a concept of Katelijne Arts, Tineke Goemans, Franka van de Goor, Leidi Haaijer en Bert Vogels.
  11. tower of babel -- a view from the inside of the building.
  12. PANORAMA architecture -- from  [PanoramaWeb].
  13. signs -- sports,  [Signs], p. 278, 279.