game theory


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classic game (reference) model


rules vs fiction


game fiction is ambiguous, optional and imagined by the player in uncontrollable and unpredictable ways, but the emphasis on fictional worlds may be the strongest innovation of the video game.

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theory of interaction


are games relevant for a theory of interaction?

effective service management game(s)


additional criteria


game play


... structure of interaction with game system and other player(s)

component framework


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pattern(s)


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intimate media object(s)


  1. glow tags -- a subtle way to trigger the person who has placed it or who sees it
  2. living scrap book -- to capture and collect information and media digitally
  3. picture ball -- as an object of decoration and a focus for storytelling
  4. lonely planet listener -- enabling people to listen to a real time connection to another place

intimate media experience(s)


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experience as meaning