RIF


Retrieval of Information in Virtual Worlds using Feature Detectors

...



On the left is the 2D map of the third floor of CWI, on the right the model generated from it.

the map CWI

the model

...



the query
C O F F E E

navigation
explore discover

explore and discover

...



what are we searching for?

what are we searching for?

types of information

availability

scanning the scenegraph

choose a metaphor

choose a metaphor

get a viewpoint

answer the query

walking

walking

assumptions

requirements

the system

relaxing the assumptions

...

future work

Web Agent Support Program


www.cs.vu.nl/~eliens/research

DEMO

no database, no walking

3D GUI


Wishful thinking about the widespread adoption of three-dimensional interfaces has not helped spawn winning applications. Success stories with three-dimensional games do not translate into broad acceptance of head-tracking immersive virtual reality. To accelerate adoption of advanced interfaces, designers must understand their appeal and performance benefits as well as honestly identify their deficits. We need to separate out the features that make 3D useful and understand how they help overcome the challenges of dis-orientation during navigation and distraction from occlusion.

Ben Shneiderman

Does spatial memory improve with 3D layouts? Is it true that 3D is more natural and easier to learn? Careful empirical studies clarify why modest aspects of 3D, such as shading for buttons and overlapping of windows are helpful, but 3D bar charts and directory structures are not. 3D sometimes pays off for medical imagery, chemical molecules, and architecture, but has yet to prove beneficial for performance measures in shopping or operating systems.

Ben Shneiderman