init(s)
private function init():void {
ball = new Sprite();
addChild(ball);
ball.graphics.beginFill(0xff0000);
ball.graphics.drawCircle(0, 0, 40);
ball.x = 20;
ball.y = stage.stageHeight / 2;
ball.addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
frame(s)
private function onEnterFrame(event:Event):void {
ball.x++;
}
}
}