init(s)
private function init():void {
ball = new Sprite();
addChild(ball);
ball.graphics.beginFill(0xff0000);
ball.graphics.drawCircle(0, 0, 40);
ball.graphics.endFill();
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight / 2;
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent);
}
keyboard(s)
public function onKeyboardEvent(event:KeyboardEvent):void {
switch(event.keyCode) {
case Keyboard.UP :
ball.y -= 10;
break;
case Keyboard.DOWN :
ball.y += 10;
break;
case Keyboard.LEFT :
ball.x -= 10;
break;
case Keyboard.RIGHT :
ball.x += 10;
break;
default:
break;
}
}
}
}