init(s)
private function init():void {
ball = new animation_ch03_Ball();
addChild(ball);
ball.x = 0;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
frame(s)
public function onEnterFrame(event:Event):void {
ball.x = centerX + Math.sin(angleX) * range;
ball.y = centerY + Math.sin(angleY) * range;
angleX += xspeed;
angleY += yspeed;
}
}
}