init(s0
private function init():void
{
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
}
move(s)
private function onMouseMove(event:MouseEvent):void
{
x1 = mouseX * 2 - (x0 + x2) / 2;
y1 = mouseY * 2 - (y0 + y2) / 2;
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(x0, y0);
graphics.curveTo(x1, y1, x2, y2);
}
}
}