init(s)


    private function init():void
    {
     stage.align = StageAlign.TOP_LEFT;
     stage.scaleMode = StageScaleMode.NO_SCALE;
     
     points = new Array();
     points[0] = new animation_ch17_Point3D( -50, -250,  -50);
     points[1] = new animation_ch17_Point3D(  50, -250,  -50);
     points[2] = new animation_ch17_Point3D( 200,  250,  -50);
     points[3] = new animation_ch17_Point3D( 100,  250,  -50);
     points[4] = new animation_ch17_Point3D(  50,  100,  -50);
     points[5] = new animation_ch17_Point3D( -50,  100,  -50);
     points[6] = new animation_ch17_Point3D(-100,  250,  -50);
     points[7] = new animation_ch17_Point3D(-200,  250,  -50);
     points[8] = new animation_ch17_Point3D(   0, -150,  -50);
     points[9] = new animation_ch17_Point3D(  50,    0,  -50);
     points[10] = new animation_ch17_Point3D( -50,   0,  -50);
     
     points[11] = new animation_ch17_Point3D( -50, -250,  50);
     points[12] = new animation_ch17_Point3D(  50, -250,  50);
     points[13] = new animation_ch17_Point3D( 200,  250,  50);
     points[14] = new animation_ch17_Point3D( 100,  250,  50);
     points[15] = new animation_ch17_Point3D(  50,  100,  50);
     points[16] = new animation_ch17_Point3D( -50,  100,  50);
     points[17] = new animation_ch17_Point3D(-100,  250,  50);
     points[18] = new animation_ch17_Point3D(-200,  250,  50);
     points[19] = new animation_ch17_Point3D(   0, -150,  50);
     points[20] = new animation_ch17_Point3D(  50,    0,  50);
     points[21] = new animation_ch17_Point3D( -50,    0,  50);
     for(var i:uint = 0; i < points.length; i++)
     {
      points[i].setVanishingPoint(vpX, vpY);
      points[i].setCenter(0, 0, 200);
     }
     
     triangles = new Array();
     triangles[0] =new animation_ch17_Triangle(points[0],   points[1],  points[8],  0xcccccc);
     triangles[1] =new animation_ch17_Triangle(points[1],   points[9],  points[8],  0xcccccc);
     triangles[2] =new animation_ch17_Triangle(points[1],   points[2],  points[9],  0xcccccc);
     triangles[3] =new animation_ch17_Triangle(points[2],   points[4],  points[9],  0xcccccc);
     triangles[4] =new animation_ch17_Triangle(points[2],   points[3],  points[4],  0xcccccc);
     triangles[5] =new animation_ch17_Triangle(points[4],   points[5],  points[9],  0xcccccc);
     triangles[6] =new animation_ch17_Triangle(points[9],   points[5],  points[10], 0xcccccc);
     triangles[7] =new animation_ch17_Triangle(points[5],   points[6],  points[7],  0xcccccc);
     triangles[8] =new animation_ch17_Triangle(points[5],   points[7],  points[10], 0xcccccc);
     triangles[9] =new animation_ch17_Triangle(points[0],   points[10], points[7],  0xcccccc);
     triangles[10] = new animation_ch17_Triangle(points[0], points[8],  points[10], 0xcccccc);
     
     triangles[11] = new animation_ch17_Triangle(points[11], points[19], points[12], 0xcccccc);
     triangles[12] = new animation_ch17_Triangle(points[12], points[19], points[20], 0xcccccc);
     triangles[13] = new animation_ch17_Triangle(points[12], points[20], points[13], 0xcccccc);
     triangles[14] = new animation_ch17_Triangle(points[13], points[20], points[15], 0xcccccc);
     triangles[15] = new animation_ch17_Triangle(points[13], points[15], points[14], 0xcccccc);
     triangles[16] = new animation_ch17_Triangle(points[15], points[20], points[16], 0xcccccc);
     triangles[17] = new animation_ch17_Triangle(points[20], points[21], points[16], 0xcccccc);
     triangles[18] = new animation_ch17_Triangle(points[16], points[18], points[17], 0xcccccc);
     triangles[19] = new animation_ch17_Triangle(points[16], points[21], points[18], 0xcccccc);
     triangles[20] = new animation_ch17_Triangle(points[11], points[18], points[21], 0xcccccc);
     triangles[21] = new animation_ch17_Triangle(points[11], points[21], points[19], 0xcccccc);
     
     triangles[22] = new animation_ch17_Triangle(points[0],  points[11], points[1],  0xcccccc);
     triangles[23] = new animation_ch17_Triangle(points[11], points[12], points[1],  0xcccccc);
     triangles[24] = new animation_ch17_Triangle(points[1],  points[12], points[2],  0xcccccc);
     triangles[25] = new animation_ch17_Triangle(points[12], points[13], points[2],  0xcccccc);
     triangles[26] = new animation_ch17_Triangle(points[3],  points[2],  points[14], 0xcccccc);
     triangles[27] = new animation_ch17_Triangle(points[2],  points[13], points[14], 0xcccccc);
     triangles[28] = new animation_ch17_Triangle(points[4],  points[3],  points[15], 0xcccccc);
     triangles[29] = new animation_ch17_Triangle(points[3],  points[14], points[15], 0xcccccc);
     triangles[30] = new animation_ch17_Triangle(points[5],  points[4],  points[16], 0xcccccc);
     triangles[31] = new animation_ch17_Triangle(points[4],  points[15], points[16], 0xcccccc);
     triangles[32] = new animation_ch17_Triangle(points[6],  points[5],  points[17], 0xcccccc);
     triangles[33] = new animation_ch17_Triangle(points[5],  points[16], points[17], 0xcccccc);
     triangles[34] = new animation_ch17_Triangle(points[7],  points[6],  points[18], 0xcccccc);
     triangles[35] = new animation_ch17_Triangle(points[6],  points[17], points[18], 0xcccccc);
     triangles[36] = new animation_ch17_Triangle(points[0],  points[7],  points[11], 0xcccccc);
     triangles[37] = new animation_ch17_Triangle(points[7],  points[18], points[11], 0xcccccc);
     
     triangles[38] = new animation_ch17_Triangle(points[8],  points[9],  points[19], 0xcccccc);
     triangles[39] = new animation_ch17_Triangle(points[9],  points[20], points[19], 0xcccccc);
     triangles[40] = new animation_ch17_Triangle(points[9],  points[10], points[20], 0xcccccc);
     triangles[41] = new animation_ch17_Triangle(points[10], points[21], points[20], 0xcccccc);
     triangles[42] = new animation_ch17_Triangle(points[10], points[8],  points[21], 0xcccccc);
     triangles[43] = new animation_ch17_Triangle(points[8],  points[19], points[21], 0xcccccc);
     
     var light:animation_ch17_Light = new animation_ch17_Light();
     for(i = 0; i < triangles.length; i++)
     {
      triangles[i].light = light;
     }
     
     addEventListener(Event.ENTER_FRAME, onEnterFrame);
    }
    
  

frame(s)


    private function onEnterFrame(event:Event):void
    {
     var angleX:Number = (mouseY - vpY) * .001;
     var angleY:Number = (mouseX - vpX) * .001;
     for(var i:uint = 0; i < points.length; i++)
     {
      var point:animation_ch17_Point3D = points[i];
      point.rotateX(angleX);
      point.rotateY(angleY);
     }
     triangles.sortOn("depth", Array.DESCENDING | Array.NUMERIC);
     
     graphics.clear();
     for(i = 0; i < triangles.length; i++)
     {
      triangles[i].draw(graphics);
     }
    }
   }
  }