perspective / trick(s) = scaling
private function doPerspective(ball:animation_ch18_Ball3D):void
{
if(ball.zpos > -fl)
{
var scale:Number = fl / (fl + ball.zpos);
ball.scaleX = ball.scaleY = scale;
ball.x = vpX + ball.xpos * scale;
ball.y = vpY + ball.ypos * scale;
ball.visible = true;
}
else
{
ball.visible = false;
}
}