init(s)
private function init():void
{
stage.frameRate = 1;
ball = new animation_ch19_Ball();
ball.y = stage.stageHeight / 2;
ball.vx = 5;
addChild(ball);
timer = new Timer(20);
timer.addEventListener(TimerEvent.TIMER, onTimer);
timer.start();
}
timer(s)
private function onTimer(event:TimerEvent):void
{
ball.x += ball.vx;
event.updateAfterEvent();
}
}
}