init(s)
public function init():void{
circle = new Sprite();
circle.graphics.beginFill(0x990000);
circle.graphics.drawCircle(xpos, ypos, 20);
circle.graphics.endFill();
this.rawChildren.addChild(circle); // The quick and dirty method
/* OR YOU CAN DO THIS
var uic:UIComponent = new UIComponent();
uic.addChild(circle);
addChild(uic);
*/
}
animate
private function add():void {
circle.addEventListener(Event.ENTER_FRAME, fadeCircle);
}
effect(s) / fade
private function fadeCircle(event:Event):void{
circle.alpha -= fade;
if (circle.alpha <= 0){
fade = -fade;
circle.alpha = 0.05;
}
else if (circle.alpha > 1){
fade = -fade;
circle.alpha = 0.95;
}
}
]]>
</mx:Script>