public function init():void{
circle = new Sprite();
circle.graphics.beginFill(0x990000);
circle.graphics.drawCircle(50, 50, 50);
circle.graphics.endFill();
this.rawChildren.addChild(circle); // The quick and dirty method/* OR YOU CAN DO THIS
var uic:UIComponent = new UIComponent();
uic.addChild(circle);
addChild(uic);
*/