topical media & game development
武术
(
wushu
) /
element(s)
/
兵法
/
[|]
4 elements
踢 (
ti
) -- kicking
打 (
da
) -- punching
摔交 (
shuai
[kuai] jiao) -- (fast) take down
拿 (
na
) -- capture/seize
发劲 (fajin) -- power release
12 models
move like a tidal wave
-- powerful, rhythmic, controlled force of movement
still as a great mountain
-- strength of still position with unmovable foundation
jump like an ape
-- agility and alertness of moving
land like a magpie
-- lightness and stability of landing
balance like a rooster
-- stillness and alertness in motion
stand like a pine tree
-- both feet on the ground
spin like a wheel
-- well-defined, controlled rotational movement
bend like a bow
-- storage of potential power in bending or twisting posture
light as a leaf
-- lightness of gliding effortlessly
heavy as iron
-- expression of seriousness, not vicious and in control
suspend like an eagle
-- animated state, alert and concentrated, with aim
fast like the wind
-- fast, sharp and swiftly accomplished movements
8 (integration) principles
punch like a shooting comet
-- clearly and swiftly
eyes flash like an electric current
-- range of view
waist turns like a moving snake
-- transmission of power
steps should be rooted
-- stepping movement
vitality of spirit should be full and focused
-- mental and spiritual expression
breathing should be sunken
-- breathing pattern
power should be smooth
-- proper power emission
delivery should be thorough
-- integrated expression
arm, eye, body, steps, stability, breathing, power, expression
5 styles
circular movement
-- soft appearance
long fist
-- emphasize kicking and striking
long range
-- to engage their opponent
short range
-- rapid, compact, close range strikes
imitation
-- praying mantis, monkey, drunken style