topical media & game development
convert angular velocity(s)
vx = speed * Math.cos(angle); vy = speed * Math.sin(angle);
convert angular acceleration(s)
ax = force * Math.cos(angle); ay = force * Math.sin(angle);
add velocity(s)
sprite.x += vx; sprite.y += vy;
add acceleration(s)
vx += ax; vy += ay;