game(s) / TV / challenge(s) / go / TINAG / second life






communication is the key to creativity

workshop game design -- in 7 rounds


  1. introduction -- getting to know eachother
  2. selection of game theme(s) -- the playground
  3. exercise(s) -- associative chaining
  4. visual style -- design & reference(s)
  5. narrative content -- story line(s)
  6. game mechanics -- play & score(s)
  7. wrap up(s) -- speak out!

assignment(s) / theme(s)


  1. urban -- (un)safety in urban environment(s)
  2. climate -- climate change and reduction of energy consumption
  3. fitness-- (social network) support for sport and fitness
  4. media -- prevent(ion) of media and information overload
  5. scenario(s) -- emergency / rescue scenario(s) in public area(s)
  6. communication -- exchange(s) in private/public space(s)
  7. idea(s)? -- ...

reference(s)