Aesthetics


usage of aesthetics


  1. design aesthetics is what relates to notions of form and expression in design practice.
  2. design practice where aesthetic qualities are emphasied.
  3. the aesthetics of an interactive artefact evolves in the relationship with the user.
  4. experimental design aesthetics differ very little from art.
  5. when pro-active technology goes home, pragmatic aesthetics is needed.
  6. there is a need for a specific basic interaction design course and knowledge about the aesthetics of interactions.
  7. recent trends call for a stronger focus on the aesthetics of user experiences.
  8. this intention is aesthetics, and aesthetics for its own sake, and even goes beyond an interest of meaning.
  9. to use software is to perceive, to grasp and to apply. We are right in the middle of aesthetics!
  10. by turning to aesthetics the critical approach to computing thus includes an emancipatory aspect.
  11. very few of these actually hold any artistic or aesthetic quality, which is not surprising at all with such a new media.
  12. aesthetics have their root in philosophy, which defines aesthetics as the (perceived) sense of beauty.

usage of aesthetics (3)


perspective(s)


  1. transcendental -- abstract form of experience,  [Kritik]
  2. speculative -- criteria for beauty,  [Urteil]
  3. phenomenological -- self-conscious subjectivity,  [Phenomenology]
  4. psychoanalytical -- sub-conscious meaning,  [Witz]
  5. pragmatical -- art as experience,  [Pragmatics]
  6. hermeneutical -- understanding of the senses,  [Hermeneutics]
  7. semiotics -- social construction of meaning,  [Semiotics]

dimensions of aesthetic awareness


phases of awareness


classic game model


rules vs fiction


Game fiction is ambiguous, optional and imagined by the player in uncontrollable and unpredictable ways, but the emphasis on fictional worlds may be the strongest innovation of the video game.

frames of reference


It is one of the most important formal qualities of film that every object that is reproduced appears simultaneously in two entirely different frames of reference, namely the two-dimensional and the three-dimensional, and that as one identical object it fulfills two different functions in the two contexts.

PANORAMA


semiotic rules


framework