lost in science -- on the emergence of creative technology
Anton Eliens
Vrije Universiteit, Amsterdam
[Perspective]Alberti L.B. (1435),
On painting and on sculpture,
Phaidon, edited by C. Grayson, 1972
[Film]Arnheim R. (1957),
Film as Art,
University of California Press
[Order]Ashihara Y. 91986),
The Hidden Order -- Tokyo through the Twentieth Century ,
Kodansha Int.
[Reproduction]Benjamin W. (1936),
The Work of Art in the Age of Mechanical Reproduction,
Online Archive -- http://www.marxists.org
[House]Bodanis D. (1986),
The Secret House -- The Extraordinary Science of an Ordinary Day,
Berkley Books, New York
[Electric]Bodanis D. (2005),
Electric Universe -- The Shocking True Story of Electricity,
Random House
[Remediation]Bolter J.D and Grusin R. (2000),
Remediation -- Understanding New Media,
MIT Press
[Avantgarde]Burger P. (1981),
Theorie der Avantgarde,
Edition Suhrkamp
[Occident]Buruma I. and Margalit A. (2004),
Occidentalism -- A Short History of Anti-Westernism,
Atlantic Books, London
[Geometry]Elam K. (2001),
Geometry of Design,
Princeton Architectural Press, New York
[Creativity]Eliens A. (1979),
Creativity: reflection and involvement,
Ninth Int Conf of Aesthetics, Dubrovnic, August 1979
[Computational]Eliens A. (1988),
Computational Art,
First Int Symposium on Electronic Art, Leonardo Supplementary Issue, Pergamon Press 1988, pp. 21-26
[DLP]Eliens A. (1992),
DLP -- A language for Distributed Logic Programming,
Wiley
[OO]Eliens A. (2000),
Principles of Object-Oriented Software Development,
Addison-Wesley Longman, 2nd edn.
[Platform]Eliens A., Huang Z., and Visser C. (2002),
A platform for Embodied Conversational Agents based on Distributed Logic Programming,
AAMAS Workshop -- Embodied conversational agents - let's specify and evaluate them!, Bologna 17/7/2002
[Navigate]Eliens A., van Riel C., Wang Y. (2006),
Navigating media-rich information spaces using concept graphs -- the abramovic dossier,
Proc. Int. Conf. on Information Sciences and Technologies (InSciT2006), Merida, Spain
Game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK,
In: Proc. GAME'ON-NA'2006, Monterey, USA
[Odyssee]Eliens A. (2006),
Odyssee -- explorations in mixed reality theatre,
In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 62-64, Sept 19-21, Monterey, USA
[Dossier]Eliens A., Wang Y. van Riel C. and Scholte T. (2007),
3D Digital Dossiers -- a new way of presenting cultural heritage on the Web,
In Proc. Web3D 2007, ACM SIGGRAPH, pp. 157-160
[Serious]Eliens A. and Chang T. (2007),
Let's be serious -- ICT is not a (simple) game,
In Proc. FUBUTEC 2007, April 2007, Delft
[SecondLife]Eliens A. Feldberg F., Konijn E., Compter E. (2007a) ,
VU @ Second Life -- creating a (virtual) community of learners,
In Proc. EUROMEDIA 2007, Delft, Netherlands
[Climate]Eliens A., van de Watering M., Huurdeman H.,
Bhikharie S.V., Lemmers H., Vellinga P. (2007b), Clima Futura @ VU -- communicating (unconvenient) science,
In Proc. GAME-ON 07, Bologna, Italy
[Mashups]Eliens A. Feldberg F., Konijn E., Compter E. (2007) ,
Mashups in Second Life @ VU,
In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), pp. 130-134
[Decision]Eliens A. and Wang Y. (2007),
Expert advice and regret for serial recommenders,
In Proc. EUROMEDIA 2007, L. Rothkrantz and Ch. van der Mast (eds), Eurosis, pp. 111-118
[XIMPEL]Eliens A., Huurdeman H., van de Watering M.,
Bhikharie S.V. (2008), XIMPEL Interactive Video -- between narrative(s) and game play,
In Proc. GAME-ON 2008, Valencia, Spain
[Replay]Eliens A. and Ruttkay Z. (2008),
Record, Replay & Reflect -- a framework for understanding (serious) game play,
In Proc. Euromedia 09, Brugge, Belgium
[Typography]Gill E. (1988),
An Essay on Typography,
David Godine Publisher
[VirtualArt]Grau O. (2003),
Virtual Art -- From Illusion to Immersion,
MIT Press
[Interaction]Graves-Petersen M., Iversen O.S., Gall Krogh P.,
Ludvigsen M. (2004), Aesthetic Interaction -- A Pragmatist's Aesthetics of Interactive Systems,
Proc. DIS2004, Cambridge Mass. USA, pp. 269-276
[Presence]Hallnäss L. and Redström J. (2002),
From Use to Presence: On the Expressions and Aesthetics of Everyday Computational Things,
ACM Trans. on Computer-Human Interactions, Vol. 9, No 2, pp. 106-124
[Pleasure]Hazlitt W. (1826),
On The Pleasure of Hating,
Penguin
[Engineering]Jewis E.E. (2004),
Masterworks of Technology -- The Story of Creative Engineering, Architecture and Design,
Prometheus Books
[HalfReal]Juul J. (2005),
Half Real -- Video Games between Real Rules and Fictional Worlds,
MIT Press
[Singing]Kagen S. (1950),
On Studying Singing,
Dover Publications, New York
[Kritik]Kant E. (1781),
Kritik der reinen Vernunft,
Felix Meiner Verlag, ed. 1976
[Semiotics]Kress G. and van Leeuwen T. (1996),
Reading Images: The Grammar of Visual Design,
Routledge
[Running]Marukami H. (2008),
What I Talk About When I Talk About Running,
Alfred A. Kampf, New York
[Design]Munari B. (1966),
Design as Art,
Penguin
[Imagination]Sartre J.P. (1936),
L'imagination,
Presse Universitaire de France, ed. 8, 1971
[PanoramaWeb]Si Yin and Eliens A. (2007),
PANORAMA -- A Rich VRML Application Platform For Online Gaming,
Workshop Web 3D Games, Web3D Symposium 07, Perugia Italy, April 15-18
[Modernism]Thackara J. (ed.) (1988),
Design after Modernism -- Beyond the Object,
Thames and Hudson
[Panorama]Vyas D., van de Watering M., Eliens A.,
van der Veer G. (2007), Engineering Social Awareness in Work Environments,
Proc. HCI International 2007, 22-27 July, Beijing, China
[Social]Vyas D. van de Watering M., Eliens A.,
van der Veer G. (2007b), Being Social @ Work: Designing for Playfully Mediated Social Awareness in Work,
Proc. HOIT 2007, Chennai, India in August 2007