lost in science -- on the emergence of creative technology

Anton Eliens

Vrije Universiteit, Amsterdam

[Perspective] Alberti L.B. (1435),
On painting and on sculpture, Phaidon, edited by C. Grayson, 1972
[Film] Arnheim R. (1957),
Film as Art, University of California Press
[Order] Ashihara Y. 91986),
The Hidden Order -- Tokyo through the Twentieth Century , Kodansha Int.
[Reproduction] Benjamin W. (1936),
The Work of Art in the Age of Mechanical Reproduction, Online Archive -- http://www.marxists.org
[House] Bodanis D. (1986),
The Secret House -- The Extraordinary Science of an Ordinary Day, Berkley Books, New York
[Electric] Bodanis D. (2005),
Electric Universe -- The Shocking True Story of Electricity, Random House
[Remediation] Bolter J.D and Grusin R. (2000),
Remediation -- Understanding New Media, MIT Press
[Avantgarde] Burger P. (1981),
Theorie der Avantgarde, Edition Suhrkamp
[Occident] Buruma I. and Margalit A. (2004),
Occidentalism -- A Short History of Anti-Westernism, Atlantic Books, London
[Geometry] Elam K. (2001),
Geometry of Design, Princeton Architectural Press, New York
[Creativity] Eliens A. (1979),
Creativity: reflection and involvement, Ninth Int Conf of Aesthetics, Dubrovnic, August 1979
[Computational] Eliens A. (1988),
Computational Art, First Int Symposium on Electronic Art, Leonardo Supplementary Issue, Pergamon Press 1988, pp. 21-26
[DLP] Eliens A. (1992),
DLP -- A language for Distributed Logic Programming, Wiley
[OO] Eliens A. (2000),
Principles of Object-Oriented Software Development, Addison-Wesley Longman, 2nd edn.
[Platform] Eliens A., Huang Z., and Visser C. (2002),
A platform for Embodied Conversational Agents based on Distributed Logic Programming, AAMAS Workshop -- Embodied conversational agents - let's specify and evaluate them!, Bologna 17/7/2002
[Navigate] Eliens A., van Riel C., Wang Y. (2006),
Navigating media-rich information spaces using concept graphs -- the abramovic dossier, Proc. Int. Conf. on Information Sciences and Technologies (InSciT2006), Merida, Spain
[OO] Eliens A. (2000),
Principles of Object-Oriented Software Development, Addison-Wesley Longman, 2nd edn.
[VULife] Eliens A. and S.V. Bhikharie (2006),
Game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK, In: Proc. GAME'ON-NA'2006, Monterey, USA
[Odyssee] Eliens A. (2006),
Odyssee -- explorations in mixed reality theatre, In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 62-64, Sept 19-21, Monterey, USA
[Dossier] Eliens A., Wang Y. van Riel C. and Scholte T. (2007),
3D Digital Dossiers -- a new way of presenting cultural heritage on the Web, In Proc. Web3D 2007, ACM SIGGRAPH, pp. 157-160
[Serious] Eliens A. and Chang T. (2007),
Let's be serious -- ICT is not a (simple) game, In Proc. FUBUTEC 2007, April 2007, Delft
[SecondLife] Eliens A. Feldberg F., Konijn E., Compter E. (2007a) ,
VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, Delft, Netherlands
[Climate] Eliens A., van de Watering M., Huurdeman H.,
Bhikharie S.V., Lemmers H., Vellinga P. (2007b), Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Bologna, Italy
[Mashups] Eliens A. Feldberg F., Konijn E., Compter E. (2007) ,
Mashups in Second Life @ VU, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), pp. 130-134
[Decision] Eliens A. and Wang Y. (2007),
Expert advice and regret for serial recommenders, In Proc. EUROMEDIA 2007, L. Rothkrantz and Ch. van der Mast (eds), Eurosis, pp. 111-118
[XIMPEL] Eliens A., Huurdeman H., van de Watering M.,
Bhikharie S.V. (2008), XIMPEL Interactive Video -- between narrative(s) and game play, In Proc. GAME-ON 2008, Valencia, Spain
[Replay] Eliens A. and Ruttkay Z. (2008),
Record, Replay & Reflect -- a framework for understanding (serious) game play, In Proc. Euromedia 09, Brugge, Belgium
[Typography] Gill E. (1988),
An Essay on Typography, David Godine Publisher
[VirtualArt] Grau O. (2003),
Virtual Art -- From Illusion to Immersion, MIT Press
[Interaction] Graves-Petersen M., Iversen O.S., Gall Krogh P.,
Ludvigsen M. (2004), Aesthetic Interaction -- A Pragmatist's Aesthetics of Interactive Systems, Proc. DIS2004, Cambridge Mass. USA, pp. 269-276
[Presence] Hallnäss L. and Redström J. (2002),
From Use to Presence: On the Expressions and Aesthetics of Everyday Computational Things, ACM Trans. on Computer-Human Interactions, Vol. 9, No 2, pp. 106-124
[Pleasure] Hazlitt W. (1826),
On The Pleasure of Hating, Penguin
[Engineering] Jewis E.E. (2004),
Masterworks of Technology -- The Story of Creative Engineering, Architecture and Design, Prometheus Books
[HalfReal] Juul J. (2005),
Half Real -- Video Games between Real Rules and Fictional Worlds, MIT Press
[Singing] Kagen S. (1950),
On Studying Singing, Dover Publications, New York
[Kritik] Kant E. (1781),
Kritik der reinen Vernunft, Felix Meiner Verlag, ed. 1976
[Semiotics] Kress G. and van Leeuwen T. (1996),
Reading Images: The Grammar of Visual Design, Routledge
[Running] Marukami H. (2008),
What I Talk About When I Talk About Running, Alfred A. Kampf, New York
[Design] Munari B. (1966),
Design as Art, Penguin
[Imagination] Sartre J.P. (1936),
L'imagination, Presse Universitaire de France, ed. 8, 1971
[PanoramaWeb] Si Yin and Eliens A. (2007),
PANORAMA -- A Rich VRML Application Platform For Online Gaming, Workshop Web 3D Games, Web3D Symposium 07, Perugia Italy, April 15-18
[Modernism] Thackara J. (ed.) (1988),
Design after Modernism -- Beyond the Object, Thames and Hudson
[Panorama] Vyas D., van de Watering M., Eliens A.,
van der Veer G. (2007), Engineering Social Awareness in Work Environments, Proc. HCI International 2007, 22-27 July, Beijing, China
[Social] Vyas D. van de Watering M., Eliens A.,
van der Veer G. (2007b), Being Social @ Work: Designing for Playfully Mediated Social Awareness in Work, Proc. HOIT 2007, Chennai, India in August 2007