Anton Eliens
Creative Technology / University Twente
multimedia @ VU / Amsterdam
workshop game design -- in 7 rounds
teleporting (2), flying/levitation (2), mind reading (2), create what you think, change materials, see ahead in time, shape shifting, invisibility (2), control the force of nature, healing
my superpower ... healing ... to deal with exponential epidemics, my scenario would be a world map with potential sources, and as a minigame I propose one to improve the skill of taking instant decisions of where to go ... and, indeed, practice healing
(1) The character has the ability to fly and teleport. (2) He as some amount of energy which limits his abilities of teleport and flying. (3) The character should collect items using his superpowers, that will provide him clues to reach his destination. (4) The character has to fight with some bad guys, and finally (5) fight the main bad guy ...
(1) The player earns points/credits by helping eachother to solve problems. (2) Credits can be used to be goodies or treats. of teleport and flying. (3) The player has to take care of blobs and keep them happy with goodies and treats.
I want a virtual friend with whom I can interact and play, but who can act in the same time as my personal assistant, and can collect knowledge for me, and get to know me and what I am interested in, so that s/he can act as an interface between the knowledge and me. You must however earn credits to keep your (virtual) friend happy ...
(1) Superpowers involved are invisiblity and the power to change limbs/weaponry. (2) Turn-based fights, with possible avoidance (using stealth), confrontation using matching powers/weapons. (3) The mission is to find and detonate a bomb.
divergence | transform | convergence | |
---|---|---|---|
(1) | experience | ... | value analysis |
(2) | brainstorming | ... | ... |
(3) | ... | ... | dependency graphs |
(4) | ... | ... | requirements |
criteria