serious games in a social context








Anton Eliens

Creative Technology / University Twente
multimedia @ VU / Amsterdam

game space(s)


... ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play, but cannot win. Welcome to gamespace. Gamespace is where and how we live today.

serious issues


skill(s) & remediations


critical


games that depict everyday activities such as communication, social negotiation, caring for elements or characters that are part of a game world, or stabilizing precarious situations have become extremely popular with female players.

serious games as social technology


health games


awareness


game matrix


A/Bcooperatedeflect
cooperateR/RS/T
deflectT/SP/P

T = temptation, R = reward, P = punishment, S = sucker

chicken


A/Bcooperatedeflect
cooperatelive/livecoward/girl
deflectgirl/cowarddead/dead

chicken: T > R > S > P

sucker(s) or saint(s)


T = temptation, R = reward, P = punishment, S = sucker

gamification dynamics


structure of the course


  1. introduction(s) -- the team & finding (y)our topic(s)
  2. theoretical background(s) -- narrative(s) & human(s)
  3. miscellaneous -- pitch / design(s) & gamification(s)
  4. game design workshop(s) -- express (y)our idea(s)
  5. student presentation(s) -- concept(s) & plan(s)
  6. reflection(s) -- ethical aspects of serious games
  7. final presentation(s) -- concept(s) & prototype(s)

basic exercise(s)


final project(s)


deadline(s)



      [R/X]: session 2 -- online presence / portfolio(s)
        [U]: session 3 -- project utopia
        [M]: session 4 -- mood space(s)
        [C]: session 5 -- concept(s)
        [E]: session 6 -- essay(s)
      [P/T]: session 7 -- final project(s) & peer reviews
  

project utopia


case study: civic order(s)


theme(s)


In this paper we have reported on our

ACKNOWLEDGEMENT(S)

Thanks to my collegues from the University of Amsterdam, Jacobijn Sandberg and Frank Nack, for their positive encoragements and support.

[Creativity] Eliens A. (1979),
Creativity: reflection and involvement, Ninth Int Conf of Aesthetics, Dubrovnic, August 1979
[VULife] Eliens A. and S.V. Bhikharie (2006),
Game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK, In: Proc. GAME'ON-NA'2006, Monterey, USA
[SecondLife] Eliens A. Feldberg F., Konijn E., Compter E. (2007a) ,
VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, Delft, Netherlands
[Climate] Eliens A., van de Watering M., Huurdeman H.,
Bhikharie S.V., Lemmers H., Vellinga P. (2007b), Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Bologna, Italy
[Replay] Eliens A. and Ruttkay Z. (2008),
Record, Replay & Reflect -- a framework for understanding (serious) game play, In Proc. Euromedia 09, Brugge, Belgium
[Math] Eliens A. and Ruttkay Z. (2009),
Math game(s) -- an alternative (approach) to teaching math?, In Proc. GAME-ON 2009, Dusseldorf, Germany
[Chinese] Eliens A. (2010),
Elements of a Chinese language game, In Proc. GAME-ON 2010, Shanghai, China
[CTSG] Eliens A. (2010),
creative technology -- the CTSG: game design in 7 steps, In Proc. GAME-ON 2010, Shanghai, China