project utopia -- serious gaming for civic order








Anton Eliens

Creative Technology / University Twente
multimedia @ VU / Amsterdam

In this paper we have reported on our experiences with a series of workshops in game design. Despite the promotional nature of these workshops, the material presented here should be of use to instructors who wish to set up similar workshops. As a tool to focus on topics of societal relevance, the format of the workshop allows instructors to get to know their students and motivate them, using the superpower metaphor, to become personally involved in the various aspects of game design.

ACKNOWLEDGEMENT(S)

Thanks to

[Creativity] Eliens A. (1979),
Creativity: reflection and involvement, Ninth Int Conf of Aesthetics, Dubrovnic, August 1979
[VULife] Eliens A. and S.V. Bhikharie (2006),
Game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK, In: Proc. GAME'ON-NA'2006, Monterey, USA
[SecondLife] Eliens A. Feldberg F., Konijn E., Compter E. (2007a) ,
VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, Delft, Netherlands
[Climate] Eliens A., van de Watering M., Huurdeman H.,
Bhikharie S.V., Lemmers H., Vellinga P. (2007b), Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Bologna, Italy
[Replay] Eliens A. and Ruttkay Z. (2008),
Record, Replay & Reflect -- a framework for understanding (serious) game play, In Proc. Euromedia 09, Brugge, Belgium
[Math] Eliens A. and Ruttkay Z. (2009),
Math game(s) -- an alternative (approach) to teaching math?, In Proc. GAME-ON 2009, Dusseldorf, Germany
[Chinese] Eliens A. (2010),
Elements of a Chinese language game, In Proc. GAME-ON 2010, Shanghai, China
[CTSG] Eliens A. (2010),
creative technology -- the CTSG: game design in 7 steps, In Proc. GAME-ON 2010, Shanghai, China