Anchor
Anchor {
eventIn MFNode addChildren
eventIn MFNode removeChildren
exposedField MFNode children []
exposedField SFString description ""
exposedField MFString parameter []
exposedField MFString url []
field SFVec3f bboxCenter 0 0 0 # (-,)
field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1
}

AudioClip
AudioClip {
exposedField SFString description ""
exposedField SFBool loop FALSE
exposedField SFFloat pitch 1.0 # (0,)
exposedField SFTime startTime 0 # (-,)
exposedField SFTime stopTime 0 # (-,)
exposedField MFString url []
eventOut SFTime duration_changed
eventOut SFBool isActive
}

Background
Background {
eventIn SFBool set_bind
exposedField MFFloat groundAngle [] # [0,/2]
exposedfield MFColor groundColor [] # [0,1]
exposedField MFString backUrl []
exposedField MFString bottomUrl []
exposedField MFString frontUrl []
exposedField MFString leftUrl []
exposedField MFString rightUrl []
exposedField MFString topUrl []
exposedField MFFloat skyAngle [] # [0,]
exposedField MFColor skyColor [ 0 0 0 ] # [0,1]
eventOut SFBool isBound
}

Billboard
Billboard {
eventIn MFNode addChildren
eventIn MFNode removeChildren
exposedField SFVec3f axisOfRotation 0 1 0 # (-,)
exposedField MFNode children []
field SFVec3f bboxCenter 0 0 0 # (-,)
field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1
}

Collision
Collision {
eventIn MFNode addChildren
eventIn MFNode removeChildren
exposedField MFNode children []
exposedField SFBool collide TRUE
field SFVec3f bboxCenter 0 0 0 # (-,)
field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1
field SFNode proxy NULL
eventOut SFTime collideTime
}

Cone
Cone {
field SFFloat bottomRadius 1 # (0,)
field SFFloat height 2 # (0,)
field SFBool side TRUE
field SFBool bottom TRUE
}

Cylinder
Cylinder {
field SFBool bottom TRUE
field SFFloat height 2 # (0,)
field SFFloat radius 1 # (0,)
field SFBool side TRUE
field SFBool top TRUE
}

CylinderSensor
CylinderSensor {
exposedField SFBool autoOffset TRUE
exposedField SFFloat diskAngle 0.262 # (0,/2)
exposedField SFBool enabled TRUE
exposedField SFFloat maxAngle -1 # [-2,2]
exposedField SFFloat minAngle 0 # [-2,2]
exposedField SFFloat offset 0 # (-,)
eventOut SFBool isActive
eventOut SFRotation rotation_changed
eventOut SFVec3f trackPoint_changed
}

DirectionalLight
DirectionalLight {
exposedField SFFloat ambientIntensity 0 # [0,1]
exposedField SFColor color 1 1 1 # [0,1]
exposedField SFVec3f direction 0 0 -1 # (-,)
exposedField SFFloat intensity 1 # [0,1]
exposedField SFBool on TRUE
}

ElevationGrid
ElevationGrid {
eventIn MFFloat set_height
exposedField SFNode color NULL
exposedField SFNode normal NULL
exposedField SFNode texCoord NULL
field MFFloat height [] # (-,)
field SFBool ccw TRUE
field SFBool colorPerVertex TRUE
field SFFloat creaseAngle 0 # [0,]
field SFBool normalPerVertex TRUE
field SFBool solid TRUE
field SFInt32 xDimension 0 # [0,)
field SFFloat xSpacing 1.0 # (0,)
field SFInt32 zDimension 0 # [0,)
field SFFloat zSpacing 1.0 # (0,)
}

Extrusion
Extrusion {
eventIn MFVec2f set_crossSection
eventIn MFRotation set_orientation
eventIn MFVec2f set_scale
eventIn MFVec3f set_spine
field SFBool beginCap TRUE
field SFBool ccw TRUE
field SFBool convex TRUE
field SFFloat creaseAngle 0 # [0,)
field MFVec2f crossSection [ 1 1, 1 -1, -1 -1,
-1 1, 1 1 ] # (-,)
field SFBool endCap TRUE
field MFRotation orientation 0 0 1 0 # [-1,1],(-,)
field MFVec2f scale 1 1 # (0,)
field SFBool solid TRUE
field MFVec3f spine [ 0 0 0, 0 1 0 ] # (-,)
}

Fog
Fog {
exposedField SFColor color 1 1 1 # [0,1]
exposedField SFString fogType "LINEAR"
exposedField SFFloat visibilityRange 0 # [0,)
eventIn SFBool set_bind
eventOut SFBool isBound
}

FontStyle
FontStyle {
field MFString family ["SERIF"]
field SFBool horizontal TRUE
field MFString justify "BEGIN"
field SFString language ""
field SFBool leftToRight TRUE
field SFFloat size 1.0 # (0,)
field SFFloat spacing 1.0 # [0,)
field SFString style "PLAIN"
field SFBool topToBottom TRUE
}

Group
Group {
eventIn MFNode addChildren
eventIn MFNode removeChildren
exposedField MFNode children []
field SFVec3f bboxCenter 0 0 0 # (-,)
field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1
}

IndexedFaceSet
IndexedFaceSet {
eventIn MFInt32 set_colorIndex
eventIn MFInt32 set_coordIndex
eventIn MFInt32 set_normalIndex
eventIn MFInt32 set_texCoordIndex
exposedField SFNode color NULL
exposedField SFNode coord NULL
exposedField SFNode normal NULL
exposedField SFNode texCoord NULL
field SFBool ccw TRUE
field MFInt32 colorIndex [] # [-1,)
field SFBool colorPerVertex TRUE
field SFBool convex TRUE
field MFInt32 coordIndex [] # [-1,)
field SFFloat creaseAngle 0 # [0,)
field MFInt32 normalIndex [] # [-1,)
field SFBool normalPerVertex TRUE
field SFBool solid TRUE
field MFInt32 texCoordIndex [] # [-1,)
}

IndexedLineSet
IndexedLineSet {
eventIn MFInt32 set_colorIndex
eventIn MFInt32 set_coordIndex
exposedField SFNode color NULL
exposedField SFNode coord NULL
field MFInt32 colorIndex [] # [-1,)
field SFBool colorPerVertex TRUE
field MFInt32 coordIndex [] # [-1,)
}

Inline
Inline {
exposedField MFString url []
field SFVec3f bboxCenter 0 0 0 # (-,)
field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1
}

LOD
LOD {
exposedField MFNode level []
field SFVec3f center 0 0 0 # (-,)
field MFFloat range [] # (0,)
}

Material
Material {
exposedField SFFloat ambientIntensity 0.2 # [0,1]
exposedField SFColor diffuseColor 0.8 0.8 0.8 # [0,1]
exposedField SFColor emissiveColor 0 0 0 # [0,1]
exposedField SFFloat shininess 0.2 # [0,1]
exposedField SFColor specularColor 0 0 0 # [0,1]
exposedField SFFloat transparency 0 # [0,1]
}

MovieTexture
MovieTexture {
exposedField SFBool loop FALSE
exposedField SFFloat speed 1.0 # (-,)
exposedField SFTime startTime 0 # (-,)
exposedField SFTime stopTime 0 # (-,)
exposedField MFString url []
field SFBool repeatS TRUE
field SFBool repeatT TRUE
eventOut SFTime duration_changed
eventOut SFBool isActive
}

NavigationInfo
NavigationInfo {
eventIn SFBool set_bind
exposedField MFFloat avatarSize [0.25, 1.6, 0.75] # [0,)
exposedField SFBool headlight TRUE
exposedField SFFloat speed 1.0 # [0,)
exposedField MFString type ["WALK", "ANY"]
exposedField SFFloat visibilityLimit 0.0 # [0,)
eventOut SFBool isBound
}

PixelTexture
PixelTexture {
exposedField SFImage image 0 0 0 # see "4.5 SFImage"
field SFBool repeatS TRUE
field SFBool repeatT TRUE
}

PlaneSensor
PlaneSensor {
exposedField SFBool autoOffset TRUE
exposedField SFBool enabled TRUE
exposedField SFVec2f maxPosition -1 -1 # (-,)
exposedField SFVec2f minPosition 0 0 # (-,)
exposedField SFVec3f offset 0 0 0 # (-,)
eventOut SFBool isActive
eventOut SFVec3f trackPoint_changed
eventOut SFVec3f translation_changed
}

PointLight
PointLight {
exposedField SFFloat ambientIntensity 0 # [0,1]
exposedField SFVec3f attenuation 1 0 0 # [0,)
exposedField SFColor color 1 1 1 # [0,1]
exposedField SFFloat intensity 1 # [0,1]
exposedField SFVec3f location 0 0 0 # (-,)
exposedField SFBool on TRUE
exposedField SFFloat radius 100 # [0,)
}

ProximitySensor
ProximitySensor {
exposedField SFVec3f center 0 0 0 # (-,)
exposedField SFVec3f size 0 0 0 # [0,)
exposedField SFBool enabled TRUE
eventOut SFBool isActive
eventOut SFVec3f position_changed
eventOut SFRotation orientation_changed
eventOut SFTime enterTime
eventOut SFTime exitTime
}

Script
Script {
exposedField MFString url []
field SFBool directOutput FALSE
field SFBool mustEvaluate FALSE
# And any number of:
eventIn eventType eventName
field fieldType fieldName initialValue
eventOut eventType eventName
}

Shape
Shape {
exposedField SFNode appearance NULL
exposedField SFNode geometry NULL
}

Sound
Sound {
exposedField SFVec3f direction 0 0 1 # (-,)
exposedField SFFloat intensity 1 # [0,1]
exposedField SFVec3f location 0 0 0 # (-,)
exposedField SFFloat maxBack 10 # [0,)
exposedField SFFloat maxFront 10 # [0,)
exposedField SFFloat minBack 1 # [0,)
exposedField SFFloat minFront 1 # [0,)
exposedField SFFloat priority 0 # [0,1]
exposedField SFNode source NULL
field SFBool spatialize TRUE
}

SphereSensor
SphereSensor {
exposedField SFBool autoOffset TRUE
exposedField SFBool enabled TRUE
exposedField SFRotation offset 0 1 0 0 # [-1,1],(-,)
eventOut SFBool isActive
eventOut SFRotation rotation_changed
eventOut SFVec3f trackPoint_changed
}

SpotLight
SpotLight {
exposedField SFFloat ambientIntensity 0 # [0,1]
exposedField SFVec3f attenuation 1 0 0 # [0,)
exposedField SFFloat beamWidth 1.570796 # (0,/2]
exposedField SFColor color 1 1 1 # [0,1]
exposedField SFFloat cutOffAngle 0.785398 # (0,/2]
exposedField SFVec3f direction 0 0 -1 # (-,)
exposedField SFFloat intensity 1 # [0,1]
exposedField SFVec3f location 0 0 0 # (-,)
exposedField SFBool on TRUE
exposedField SFFloat radius 100 # [0,)
}

Switch
Switch {
exposedField MFNode choice []
exposedField SFInt32 whichChoice -1 # [-1,)
}

Text
Text {
exposedField MFString string []
exposedField SFNode fontStyle NULL
exposedField MFFloat length [] # [0,)
exposedField SFFloat maxExtent 0.0 # [0,)
}

TimeSensor
TimeSensor {
exposedField SFTime cycleInterval 1 # (0,)
exposedField SFBool enabled TRUE
exposedField SFBool loop FALSE
exposedField SFTime startTime 0 # (-,)
exposedField SFTime stopTime 0 # (-,)
eventOut SFTime cycleTime
eventOut SFFloat fraction_changed
eventOut SFBool isActive
eventOut SFTime time
}

TouchSensor
TouchSensor {
exposedField SFBool enabled TRUE
eventOut SFVec3f hitNormal_changed
eventOut SFVec3f hitPoint_changed
eventOut SFVec2f hitTexCoord_changed
eventOut SFBool isActive
eventOut SFBool isOver
eventOut SFTime touchTime
}

Transform
Transform {
eventIn MFNode addChildren
eventIn MFNode removeChildren
exposedField SFVec3f center 0 0 0 # (-,)
exposedField MFNode children []
exposedField SFRotation rotation 0 0 1 0 # [-1,1],(-,)
exposedField SFVec3f scale 1 1 1 # (0,)
exposedField SFRotation scaleOrientation 0 0 1 0 # [-1,1],(-,)
exposedField SFVec3f translation 0 0 0 # (-,)
field SFVec3f bboxCenter 0 0 0 # (-,)
field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1
}

Viewpoint
Viewpoint {
eventIn SFBool set_bind
exposedField SFFloat fieldOfView 0.785398 # (0,)
exposedField SFBool jump TRUE
exposedField SFRotation orientation 0 0 1 0 # [-1,1],(-,)
exposedField SFVec3f position 0 0 10 # (-,)
field SFString description ""
eventOut SFTime bindTime
eventOut SFBool isBound
}
