attachment: emotionally attached to outcome (hooked)
consequences: optional and negotiable (profit?)
rules vs fiction
Game fiction is ambiguous, optional and imagined by
the player in uncontrollable and unpredictable ways, but the emphasis
on fictional worlds may be the strongest innovation of the video game.
reference(s)
Jesper Juul
half-real
Video Games between Real Rules and Fictional Worlds
MIT Press 2005