class  drumpad {
  public:
      drumpad()
      ~drumpad();
      bool    initialize( DWORD dwNumElements, HWND hwnd );
      bool    load( DWORD dwID, const TCHAR* tcszFilename );
      bool    play( DWORD dwID );
  protected:
      void    CleanUp();
      CSoundManager* m_lpSoundManager;
      CSound **      m_lpSamples;
  };