
the artwork
- examples of dutch design, from
[ Betsky (2004)] . - idem.
- screenshots -- from splinter cell: chaos theory, taken from Veronica/Gammo, a television program about games.
- screenshots -- respectively Sekken 5, Sims 2, and Super Monkey Ball, taken from insidegamer.nl.
- screenshots -- from Unreal Tournament, see section 7.3.
- idem.
- idem.
- resonance -- exhibition and performances, Montevideo, april 2005.
- CHIP -- property diagram connecting users.
- signs -- sports,
[ van Rooijen (2003)] , p. 274, 275.