In this paper we have reported on our experiences with
a series of workshops in game design.
Despite the promotional nature of these workshops,
the material presented here should be of use to instructors
who wish to set up similar workshops.
As a tool to focus on topics of societal relevance, the
format of the workshop allows instructors to get to know their
students and motivate them, using the superpower metaphor, to become
personally involved in the various aspects of game design.
