Camera


  Camera { 
    eventIn        SFBool     set_bind
    eventIn        SFVec3f    xyz
    eventIn        SFVec3f    ypr
    eventIn        SFVec2f    yp
    eventIn        SFVec3f    moveTo
    eventIn        SFVec3f    orientTo
    eventIn        SFVec3f    examineCenter
    eventIn        SFBool     straighten
    exposedField   SFTime     duration        0  
    exposedField   SFInt32    examineRadius   0
    exposedField   SFVec3f    offset          0 0 0                               
    exposedField   SFBool     collide         TRUE 
    exposedField   SFBool     gravity         TRUE
    field          SFString   description     ""
    field          SFVec3f    upVector        0 1 0
    eventOut       SFRotation orientation   
    eventOut       SFVec3f    position
    eventOut       SFTime     bindTime
    eventOut       SFBool     isBound
  }