Camera
Camera {
eventIn SFBool set_bind
eventIn SFVec3f xyz
eventIn SFVec3f ypr
eventIn SFVec2f yp
eventIn SFVec3f moveTo
eventIn SFVec3f orientTo
eventIn SFVec3f examineCenter
eventIn SFBool straighten
exposedField SFTime duration 0
exposedField SFInt32 examineRadius 0
exposedField SFVec3f offset 0 0 0
exposedField SFBool collide TRUE
exposedField SFBool gravity TRUE
field SFString description ""
field SFVec3f upVector 0 1 0
eventOut SFRotation orientation
eventOut SFVec3f position
eventOut SFTime bindTime
eventOut SFBool isBound
}