MultiTexture


  MultiTexture {
      exposedField SFBool materialColor   FALSE   # 
      exposedField SFBool materialAlpha   FALSE   #
      exposedField MFString mode          []      #
      exposedField MFNode texture         []      #
      exposedField MFNode textureTransform []     #
      exposedField SFColor color          1 1 1   #
      exposedField SFFloat alpha          1       #
  }