MAIN:


  
  bouncingImages.isLoaded = false;
  bouncingImages.dirX = new Array();
  bouncingImages.dirY = new Array();
  bouncingImages.posX = new Array();
  bouncingImages.posY = new Array();
  bouncingImages.speedX = new Array();
  bouncingImages.speedY = new Array();
  var winWidth, winHeight;
  
  if (dyn) var preloadImgObj = loadImg(bouncingImages.imgSrc); 
  
  function loadBouncingImages() {
     if (dyn && !bouncingImages.isLoaded) {
        winWidth = getWinWidth();
        winHeight = getWinHeight();
        for (var layerLoop = 0; layerLoop < bouncingImages.imgCount; layerLoop++) {
           bouncingImages.dirX[layerLoop] = (Math.round(Math.random()) == 0) ? 'left' : 'right';
           bouncingImages.dirY[layerLoop] = (Math.round(Math.random()) == 0) ? 'up' : 'down';
           bouncingImages.posX[layerLoop] = Math.floor(Math.random() * (winWidth - bouncingImages.imgWidth - 1)) + getDocScrollLeft();
           bouncingImages.posY[layerLoop] = Math.floor(Math.random() * (winHeight - bouncingImages.imgHeight - 1)) + getDocScrollTop();
           bouncingImages.speedX[layerLoop] = Math.round(Math.random() * (bouncingImages.maxRandomSpeed - bouncingImages.minRandomSpeed)) + bouncingImages.minRandomSpeed;
           bouncingImages.speedY[layerLoop] = Math.round(Math.random() * (bouncingImages.maxRandomSpeed - bouncingImages.minRandomSpeed)) + bouncingImages.minRandomSpeed;
           var tempLayerObj = addLayer('bouncingImagesLyr' + layerLoop);
           bouncingImages['layerObj' + layerLoop] = tempLayerObj;
           setLayerSize(tempLayerObj,bouncingImages.imgWidth,bouncingImages.imgHeight);
           setLayerClip(tempLayerObj,0,bouncingImages.imgWidth,bouncingImages.imgHeight,0);
           setLayerHTML(tempLayerObj,getImgTag('bouncingImagesImg' + layerLoop,preloadImgObj.src,bouncingImages.imgWidth,bouncingImages.imgHeight,0));
           moveLayerTo(tempLayerObj,bouncingImages.posX[layerLoop],bouncingImages.posY[layerLoop]);
           showLayer(tempLayerObj);
           }
        bouncingImages.isLoaded = true;
        moveBouncingImages();
        }
     }