blob friction
this.sc = function(env)
{
var i, j;
for(j = 0; j < 4; j++)
{
for(i = 0; i < this.pointMasses.length; i++)
{
if(env.collision(this.pointMasses[i].getPos(), this.pointMasses[i].getPrevPos()) == true)
{
this.pointMasses[i].setFriction(0.75);
}
else
{
this.pointMasses[i].setFriction(0.01);
}
}
for(i = 0; i < this.sticks.length; i++)
{
this.sticks[i].sc(env);
}
for(i = 0; i < this.joints.length; i++)
{
this.joints[i].sc();
}
}
}