evaluate(s)
void evaluatePixel()
{
float2 pos = (outCoord() - center) / imgSize;
float pi = 3.141592653589793;
float a = atan(pos.y,pos.x);
float r = sqrt(pow(pos.x,2.0)+pow(pos.y,2.0));
float u = 0.0;
float v = 0.0;
float w = 0.0;
u += offset.x;
v += offset.y;