force


      this.addForce = function(force)
      {
        var i; 
        
        for(i = 0; i < this.blobs.length; i++)
        {
          if(this.blobs[i] == null)
          {
            continue; 
          }
          if(this.blobs[i] == this.selectedBlob)
          {
            continue; 
          }
          this.tmpForce.setX(force.getX() * (Math.random() * 0.75 + 0.25)); 
          this.tmpForce.setY(force.getY() * (Math.random() * 0.75 + 0.25)); 
          this.blobs[i].addForce(this.tmpForce); 
        }
      }