force
this.addForce = function(force)
{
var i;
for(i = 0; i < this.blobs.length; i++)
{
if(this.blobs[i] == null)
{
continue;
}
if(this.blobs[i] == this.selectedBlob)
{
continue;
}
this.tmpForce.setX(force.getX() * (Math.random() * 0.75 + 0.25));
this.tmpForce.setY(force.getY() * (Math.random() * 0.75 + 0.25));
this.blobs[i].addForce(this.tmpForce);
}
}