collision
this.collision = function(curPos, prevPos)
{
var collide = false;
var i;
if(curPos.getX() < this.left)
{
curPos.setX(this.left);
collide = true;
}
else if(curPos.getX() > this.right)
{
curPos.setX(this.right);
collide = true;
}
if(curPos.getY() < this.top)
{
curPos.setY(this.top);
collide = true;
}
else if(curPos.getY() > this.buttom)
{
curPos.setY(this.buttom);
collide = true;
}
return collide;
}
this.draw = function(ctx, scaleFactor)
{
}
}