init(s)
function init() {
var ie = document.getElementById("ie");
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
// ctx.drawImage(ie, 120, 120);
addEventListener("mousedown", on_mousedown, false);
addEventListener("mousemove", on_mousemove, false);
addEventListener("mouseup", on_mouseup, false);
draw_thumb();
}
</script></head>