init(s)
private function init():void {
eventSprite = new Sprite();
addChild(eventSprite);
eventSprite.graphics.beginFill(0xff0000);
eventSprite.graphics.drawCircle(0, 0, 100);
eventSprite.x = stage.stageWidth / 2;
eventSprite.y = stage.stageHeight / 2;
eventSprite.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
eventSprite.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}