init(s)
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
points = new Array();
points[0] = new animation_ch16_Point3D( -50, -250, 100);
points[1] = new animation_ch16_Point3D( 50, -250, 100);
points[2] = new animation_ch16_Point3D( 200, 250, 100);
points[3] = new animation_ch16_Point3D( 100, 250, 100);
points[4] = new animation_ch16_Point3D( 50, 100, 100);
points[5] = new animation_ch16_Point3D( -50, 100, 100);
points[6] = new animation_ch16_Point3D(-100, 250, 100);
points[7] = new animation_ch16_Point3D(-200, 250, 100);
points[8] = new animation_ch16_Point3D( 0, -150, 100);
points[9] = new animation_ch16_Point3D( 50, 0, 100);
points[10] = new animation_ch16_Point3D(-50, 0, 100);
for(var i:uint = 0; i < points.length; i++)
{
points[i].setVanishingPoint(vpX, vpY);
points[i].setCenter(0, 0, 200);