init(s)
private function init():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
balls = new Array();
for(var i:uint = 0; i < numBalls; i++)
{
var ball:animation_ch10_Ball = new animation_ch10_Ball();
balls.push(ball);
addChild(ball);
ball.x = Math.random() * stage.stageWidth;
ball.y = Math.random() * stage.stageHeight;
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}