script


  <mx:Script>
  <![CDATA[
  import mx.collections.ArrayCollection;
  import mx.events.CuePointEvent;
  import mx.controls.videoClasses.CuePointManager;
  [Bindable] public var first:String = "../assets/clips/tube/balloon.flv";
  [Bindable] public var movie:String = first;
  
  [Bindable] private var arrColl:ArrayCollection = new ArrayCollection();
  [Bindable] private var state:uint = 0;
  private var off:int = 0;
  
  
bounce
[Bindable] private var radius:uint = 100; [Bindable] private var ball:Sprite = new Sprite(); [Bindable] private var square:Sprite = new Sprite(); [Bindable] private var slist:Sprite = new Sprite(); [Bindable] private var vx:Number; [Bindable] private var vy:Number; [Bindable] private var bounce:Number = -1.0; //-0.9; [Bindable] private var gravity:Number = 0; //-0.001; private var oldX:Number; private var oldY:Number; private var sprites:Array; private var smax:uint = 0; private var avx:Array; private var avy:Array; private var arz:Array; private function init() : void { avx = new Array(); avy = new Array(); arz = new Array(); input.text = first; myVid.source = movie; off = 1; var h:Number = systemManager.stage.stageHeight; var w:Number = systemManager.stage.stageWidth; ball.graphics.beginFill(0xff0000); ball.graphics.drawCircle(0, 0, radius); ball.x = 200; ball.y = 200; //avx.push(Math.random() * 30 - 5); //avy.push(-20); //slist.addChild(ball); sprites = new Array(); //sprites.push(ball); myVid.addChild(slist); //myVid.mask = slist; addEventListener(Event.ENTER_FRAME, frame); addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); }